#ifndef images_h_seen
#define images_h_seen
#include "armour.h"
#include "bat.h"
#include "bear.h"
#include "bg.h"
#include "bolt_anim.h"
#include "bow.h"
#include "centaur.h"
#include "chaosfont.h"
#include "crocodile.h"
#include "cursor_engaged.h"
#include "cursor_fire.h"
#include "cursor_fly.h"
#include "cursor_ground.h"
#include "cursor.h"
#include "cursor_spell.h"
#include "dark_citadel.h"
#include "dire_wolf.h"
#include "disappear.h"
#include "eagle.h"
#include "elf.h"
#include "faun.h"
#include "fight.h"
#include "fire_anim.h"
#include "ghost.h"
#include "giant.h"
#include "giant_rat.h"
#include "goblin.h"
#include "golden_dragon.h"
#include "gooey_blob.h"
#include "gorilla.h"
#include "green_dragon.h"
#include "gryphon.h"
#include "harpy.h"
#include "horse.h"
#include "hydra.h"
#include "king_cobra.h"
#include "knife.h"
#include "lion.h"
#include "magic_castle.h"
#include "magic_fire.h"
#include "magic_wood.h"
#include "manticore.h"
#include "ogre.h"
#include "orc.h"
#include "palette0.h"
#include "palette1.h"
#include "palette2.h"
#include "palette3.h"
#include "palette4.h"
#include "palette5.h"
#include "palette6.h"
#include "palette7.h"
#include "palette8.h"
#include "palette9.h"
#include "palettea.h"
#include "paletteb.h"
#include "palettec.h"
#include "pegasus.h"
#include "red_dragon.h"
#include "shadow_wood.h"
#include "shield.h"
#include "skeleton.h"
#include "spectre.h"
#include "spell.h"
#include "sword.h"
#include "troll.h"
#include "unicorn.h"
#include "vampire.h"
#include "wall.h"
#include "wings.h"
#include "wiz1.h"
#include "wiz2.h"
#include "wiz3.h"
#include "wiz4.h"
#include "wiz5.h"
#include "wiz6.h"
#include "wiz7.h"
#include "wiz8.h"
#include "wraith.h"
#include "zombie.h"
#endif
